วันพุธที่ 18 มิถุนายน พ.ศ. 2551

Party System

Party System
Party System Trading System Guild System Battle System Personal Store Character Advancement Chaos Machine / Pet TrainerGame Guide Back to Top
Party play is an aspect of MU gameplay in which different characters can form a group and adventure in the vast world of MU together. Cooperative hunting will allow you to take on extremely strong monsters that would be quite difficult if not impossible alone, and through party play, you will find that partying with different class characters will help you advance at a faster rate.
Characters can create their own party at level 6 but may join a party at any level.
Parties can have a maximum of 5 members.
You may a party with anyone who is at most 120 levels below or above you.
Career Level is motivated when in a party. *
* A party with different basic character classes gets more experience from monsters.
Career Level
Career Levels are affected when you are in a party with Dark Knights and/or Dark Sorcerers and/or Fairies. In a party that has more different character types; their party will receive a bonus in experience.
1 person
100%
100%
2 people
120%
120%
3 people
140%
160%
4 people
160%
180%
5 people
180%
210%
How to Create a Party
In order to create a party, type "/Party" on the conversation window, hovering your mouse cursor over the character you want to create a party with. The player receiving an invitation to join a party can accept or reject the invitation.
You may receive party invites constantly while playing. If you do not want to be bothered, you can flag your "Request Off" option by typing /Request off. If you want to join a party again or simply accept invites, just turn it back to "Request On" by typing /Request on.
Leaving a Party
You can leave the party anytime during party play. In order to leave a party, press "P" and then click the X button on the party information window.
Party Chat
To chat with your party mates, put the "~"sign in front of every message you want only them to see.

Guild System

Guild System
Party System Trading System Guild System Battle System Personal Store Character Advancement Chaos Machine / Pet TrainerGame Guide Back to Top
Guilds play an important part in MU Online. They create communities for players whose goals are to help each other inside the game. Some guilds are also created to unite powerful players together. Guild rules differ depending on the guild master or the rules that were set during the creation of the guild.
How to Create a Guild
It is quite simple to create a guild: simply go to the guild minister NPC located in the center of Devias (215, 45) and apply for the creation of a guild. However, there are certain requirements that need to be met in order to create a guild.
Guild master level should be at least 100.
The guild name should be at least 4 characters long.
Guild Mark
After informing the guild minister NPC of your intention to create a guild, you should provide a guild name and create a guild mark. Once a guild name and guild mark have been created, no edits to either can be made so we strongly advise that you choose each with extreme care.
Quick Guild Guide
Maximum guild capacity is 10% of the guild master's level.
(e.g. Guild master = Level 350, 10% of 350 is 35. The guild can have up to 35 members.)
Shortcut for the guild menu is "G".
To invite someone into the guild, type "/guild" and point your cursor over the applicant.
To propose a Guild Duel, type "/war (name of guild)"
To propose a Battlesoccer challenge, type "/battlsoccer (name of guild)"
To join a guild, type "/guild" and point your cursor over the Guild master.
Guild Masters can put notes for the guild by using @ then the message
Disbanding or Leaving a Guild
In order to cancel/disband a guild you have just created, press "G" and then "Cancel". The canceled guild cannot be restored, so you should be careful when canceling it.
If you are already a guild member, not a master, and you wish to leave the guild you are currently in, you should press the button "Leave", instead of "Cancel". Unlike cancelation, leaving a guild will allow you to rejoin if the said guild is still available.
Guild Competition
Guild Duel
Command: /war (guildname)
A guild master has the ability and right to challenge another guild to a guild duel. Once the other guild accepts the duel, the members of both guilds can immediately attack each other.
With the guild duel, there are no drops of items or of career levels. In the event that you are challenged to a guild duel from another guild master, the above screen will appear. If you do not wish to engage in a duel, you can reject the proposal by pressing "Cancel". While enjoying the game, you may be repeatedly challenged to a guild duel. In that case you can block requests by setting your option to "Request Off". Request Off is a function to block all incoming requests for trade, party play, and guild duel requests. Flagging your "Request On" option will make guild duel requests possible again.
Guild Battle Soccer
Command: /battlesoccer (guildname)
Another way for guilds to settle disputes in game is through a battle soccer challenge. In this game each guild consisting of 1-5 members on each team, formed as a party, can meet on the field and score points to try and defeat each other.
Scoring can be declared by killing the other team's players (available only in PvP servers) or by scoring points by hitting the ball into the other team's goal.
Each goal is worth 20 points.
Each player killed is worth 1 point (available only in PvP servers).
First team to score 100 points wins.
Guild Allies/Enemies
Guild Alliance
Guild alliances allow guilds to form alliances with each other and is a requirement for a guild to take over the dragon castle in the Valley of Loren.
Each guild is allowed a minimum of 1 and a maximum of 2 allies.
A guild that will undergo an alliance must decide who will be the main guild in their alliance as the sub guilds will be considered subordinates of the main guild.
To determine the main guild for an alliance the sub-guilds must be the one to request an alliance with the main guild.
Main Guild - The main guild's guildmaster will be considered the lord of the castle when the alliance takes over the castle.
Allied Guilds - are considered support guilds or extensions that can help defend the castle.
Allied guilds' names will appear in green to indicate your alliance to them.
Guild Hostility
Guilds can now declare hotilities towards other guilds. When this is enabled all members of the opposing guild will appear as they are flagged for PK and no penalty will be given for attacking and killing members of the opposing guild.
Hostile guilds' names will appear red on your screen as if they were flagged as an outlaw. Attacking and defeating hostile guild members will not flag you as an outlaw.

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400Blood Castle


Risk your life to Save the Archangel" One of the strongest warriors in the Continent of MU, the Archangel; has secretly been laying watch over the lands that he has sworn to protect. As Kundun's presence approaches, the Archangel has been warding off all the monsters trying to invade the Continent of MU. But alas, our Guardian Archangel can not fend on his own forever. Kundun's Army has invaded his Castle and has overcome the strength of the Archangel. The Archangel, Injured and in peril; summons forth the warriors of MU, to come aid him in his most dire time of need. Unable to summon his strengths without his Divine Weapon of Archangel, you have been asked to infiltrate this now over ridden Castle and retrieve his weapon for him. Fight thru the bridge and gain entrance into the castle. Be the first to retrieve the Divine Weapon of Archangel, and return it to him will complete the event. With the Cloak of Invisibility, you will be allowed onto the castle grounds. Will you be able to infiltrate the castle and retrieve what is needed without fear? When you have successfully created the Cloak of Invisibility, you may use it to enter the Blood Castle. To Create the Cloak of Invisibility you must combine a Scroll of Archangel and a Blood Bone of the same levels. You will need the level of cloak that will match the level of Blood Castle you will be entering. How to Gain Entry to Blood Castle You will need to create the Cloak of Invisibility using the Scroll of Archangel, the Blood Bone, and a chaos Jewel. Only items of the same level can be combined to create the Cloak of Invisibility for that specific Blood Castle. The items needed:
Item
Item Drop level from Monsters
Scroll of Archangel+1Blood Bone +1
Over LV. 2 (Spider)
Scroll of Archangel+2Blood Bone +2
Over LV. 32 (Ghost)
Scroll of Archangel+3Blood Bone +3
Over LV. 45 (Vepar)
Scroll of Archangel+4Blood Bone +4
Over LV. 57 (Death Cow)
Scroll of Archangel+5Blood Bone +5
Over LV. 68 (Silver Valkyrie)
Scroll of Archangel+6Blood Bone +6
Over LV. 76 (Blood Wolf)
Scroll of Archangel+7Blood Bone +7
Over LV. 84 (Beam Knight)The Blood Castle is separated into Level Restrictions:
Level of Blood Castle
Character Level
Magic Gladiator/Dark Lord Level
1
15-80
15-60
2
81-130
61-110
3
131-180
111-160
4
181-230
161-210
5
231-280
211-260
6
281-330
261-310
7
331-400
311-400Blood Castle Rules
Warping command will work in Blood Castle
Only a maximum of 10 players are allowed per each Blood Castle level sub-server
If you die in Blood Castle (you will not lose experience, lose zen, or drop items)
Specific skills can be used in safety zone of Blood Castle ( Attack/Defense buff, heal, soul barrier, swell life) Rewards
Members who survived once the event is over will all receive one Jewel of Chaos
According to what each character breaks will gain tremendous experience. (ex: statue...returning weapon...etc) Castle

Devil Square


"Are you strong enough to Survive?" Enter as one of 10 MUtizens to engage the forces of Kundun as they spawn in front of you in a endless barrage of attacks. Either alone or in a team only the strongest will survive the Devils Square. With the Devils Invitation, you are granted access into the Devils Square, where your strength will be tested. How to Gain Entry to Devil Square: Only 10 characters are allowed into the Devils Square at one time, and they need the correct level of Devils Invitation to go inside. The Devils Invitation is made from combining the Devils Eye and the Devils Key with a chaos jewel in the Chaos Machine. The Items Needed:
Item
Item Drop level from Monsters
Devil's Eye +1Devil's Key +1
Over LV.3(Goblin)
Devil's Eye +2Devil's Key +2
Over LV.36(Elite Yeti)
Devil's Eye +3Devil's Key +3
Over LV.47(Shadow)
Devil's Eye +4Devil's Key +4
Over LV.60(Devil)
Devil's Eye +5Devil's Key +5
Over LV.70(Lizard King)
Devil's Eye +6Devil's Key +6
Over LV.80(Iron Wheel)The Devils Square is separated into Level Restrictions.
Devils Square level
Character Level
Magic Gladiator/Dark Lord
1
15-130
11-110
2
131-180
111-160
3
181-230
161-210
4
231-280
211-260
5
281-330
261-310
6
331-400
311-400Devil's Square Rules:
The warp command can be used after entering Devil's Square.
Other players are not allowed to enter after the 10 slots have been filled.
When the character gets killed in Devil's Square he will be warped back to Noria.
PK is not possible in Devil's Square. Rewards:
Members inside of Devil's Square can keep all items dropped in Devil's Square..
Depending on your score which is based on how many monsters you kill your character will gain a lorge experience bonus.

Crywolf Events



Fortress of Crywolf is located at the southeastern area of Valley of Loren. It’s a front line fortress where the allied forces of human and elf fight against the forces of Kundun. The rough geographical features of the fortress made it a fortress blessed with natural barriers for defense and a key area for strategy. Kundun’s forces haven’t been able to head north and now the frontline is in a deadlock. Therefore Kundun has commanded Lemuria to dispatch troops to the Fortress of Crywolf to overcome a situation.
Requirements Regular characters (Above level 10), Magic Gladiator and Dark Lord (Above level 7)
How to enter Crywolf Warp from Valley of Loren (Entrance coordinate: 164,35)
Event Rules Can’t warp using a warp command or M key.
The Crywolf Battle
Stages
Stand-by
Inside village will change from a safety zone to battle zone when the battle starts.
Players can’t use their personal store or talk to the NPC.
Schedule
Battle will be held for 30 minutes.
When the character gets killed in the battle he will resurrect from a certain location in the map.
The goal of the battle is to be the last man standing when the time runs out.
Wolf Statue
This enormous tutelary statue was created from the ancient strength of elves so it has a power to protect itself from the evil sprits which keeps away Kundun’s troops. But the statue becomes weak once a week and gets attacked by Kundun’s troops led by Balgass. There are 5 altars around the statue for protection and when these altars are destroyed the statue will lose its power to protect the Fortress of Crywolf
Altar
These altars protect and give power to the statue and only the elves can give powers to the altars. When the altars get destroyed the statue will lose its power making these altars a prime target for Balgass’ monster troops. The success of the quest will depend on the players’ ability to protect the altars and the elves who give power to the altars.
Altar Contract
Character restriction for contract
5 Muse elf characters above level 350
When the contract is ongoing between the altar and a Muse elf, no further contact will be allowed.
No. of contracts
Maximum of 2 contracts are allowed and no further contract will be permitted.
Failure in contract can be caused by:
When the character moves out of altar while the contract is ongoing
When the character gets killed while the contract is ongoing:
Contract time
An icon will be displayed on the characters that can still avail the contract.
It will take an effect on the Wolf statue 5 minutes after the altar contract gets registered.
Shield creation
Certain no. of shields for the Wolf statue will be created depending on the no. of characters in ongoing contract at the altar.
Initial status without a contract
Shield HP = 0
When the character gets killed while the contract is ongoing:
Shield HP = Total HP of character in ongoing contract
Shield HP
When the contracted character’s HP decreases the HP of Wolf statue will decrease as well.
Success and failure
Success
More than 1 altar left and Wolf statue is protected at the end of the battle
When Balgass is defeated
Failure
All the altars are destroyed and the contract wasn’t sustained at the end of the battle
When Balgass is not defeated
Rewards
Individual reward
Bonus Exp can be acquired aside from the EXP from monsters depending on the no. of participants.
Different rewards will be given to the participants of the battle depending on Kill Points.
Kill Points will be earned by a character that delivers the final killing blow.
Muse elves who survive after the contract battle will earn an additional 6,000 points. * Reward will be given after the battle therefore if the character warps to another map before the end of battle he will not receive the reward.
Monster
Kill Point
Balgass
7000
Dark elf
3000
Balista
1000
Soram
700
Balram
600
Death spirt
600[Table 1-2. Kill Point of Monsters]
Accumulated Kill Point
Class
Bonus EXP
0~1,000
D
0
1,001~3,000
C
100,000
3,001~5,000
B
400,000
5,001~10,000
A
600,000
Above 10,001
S
900,000[Table 1-3. Class and bonus EXP by accumulated kill point]
Server reward
Strength of monsters in all server clusters except Land of Trial will decrease 10%.
Kundun’s life recovery will not function.
Success rate will increase 5% when combining invitations
Failure penalty
Corresponding function can’t be used since the trainer and NPC Serbis in Crywolf will be evacuated.
Drop rate for Jewel of guardian in Land of Trial will decrease

Chaos Castle Events


Back To Server Events "Chaos will ensue while inside the Chaos Castle" Friend or Foe? Inside the Chaos Castle you fight to the death. Fight for prestige or prize, but there can be only one. With the Armor of Guardsman you are disguised to look like your enemies, where no one will be able to tell who's who. The castle will fill with a mix of up to 70 users and the remainder being monster for a combined capacity of 100 occupants. All occupants will be automatically placed into the appropriate Castle. A minimum of 2 players is required for one to start. The Chaos Castle is separated into Levels Restrictions:
Chaos Castle Level
Character Level
Magic Gladiator / Dark Lord
Zen Amount
1
15-49
15-29
25,000
2
50-119
30-99
80,000
3
120-179
100-159
150,000
4
180-239
160-219
250,000
5
240-299
220-279
400,000
6
300-400
280-400
650,000Any player may enter the Chaos Castle as long as they fit into the minimum level requirements. The event will automatically start every four hours throughout the 24 hour day. Players must buy the Armor of Guardsman at the NPC which he/she can do at anytime. But will only be allowed to enter the Chaos Castle when the event is getting ready to begin. Up to 70 participants may enter and is based on first come first serve. Upon entering the Chaos Castle then Zen Amount will be automatically deducted from your inventory and the cumulative Zen will be awarded to ONE random player. When the event starts it becomes a Free For All. The Strongest player will win the event. Players receive one (1) point for a kill to another player and two (2) points for killing a monster. During the event the Arena will decrease in size making it also possible to fall off the sides. If killed or you have fallen off the side you are eliminated from the event and will be sent to Devias.